@pumpkin-plugins/apple-skin-pumpkin API / sync / EXHAUSTION_THRESHOLD
Variable: EXHAUSTION_THRESHOLD
constEXHAUSTION_THRESHOLD:0.01=0.01
Defined in: packages/apple-skin-pumpkin/src/sync.ts:6
How far exhaustion has to move before another packet is worth sending. AppleSkin's own server code uses the same threshold: exhaustion creeps up while a player walks or sprints, and the client is fine until the drift is visible.